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Nexus sites revolve around this concept providing a middle-man platform for mod authors to publish their mods on the internet in an easy to use system that enables game users looking for modifications to download their mods. A mod author can add a new sword in to his game via the SDK, send the plug-in file to a friend, and then that friend can make use of the plug-in file, adding the original mod creator's sword to his own game.Īs the modding of video games has become more main stream large communities have grown around the concept of sharing plug-in files with one another. Such modifications, or "mods" as they're known to the gaming community, are stored in a file known as a "plug-in" file that can be easily shared among other players of the game. People who partake in such activities are known as mod authors or mod creators. Most, if not all of the content in the game was added by the developers via this SDK.īy releasing an SDK with their video games the original game developers open up the game to the game users, normal people like me and you, enabling us to add new content or modify or remove existing content from the game at will. In the case of The Elder Scrolls IV: Oblivion an open-ended, sandbox, Lord of the Rings style fantasy game complete with swords and magic, goblins and trolls tangible content includes such things as weaponry, armour, interactable non-player characters (NPCs), quests, dungeons, castles, landmass and so on and so forth. Normally this is software that the developers of the game have used to add actual tangible content to a game world. A lot of modern day PC video games, the sort you buy off-the-shelf at your local store, come with a piece of software known as a Software Development Kit (SDK).
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